{"id":9,"date":"2011-02-17T13:28:48","date_gmt":"2011-02-17T13:28:48","guid":{"rendered":"http:\/\/www.polymathperspective.com\/?p=9"},"modified":"2019-07-08T17:20:43","modified_gmt":"2019-07-08T17:20:43","slug":"brian-eno-the-philosophy-of-surrender","status":"publish","type":"post","link":"http:\/\/polymathperspective.com\/?p=9","title":{"rendered":"Brian Eno: The Philosophy of Surrender"},"content":{"rendered":"<p>&nbsp;<\/p>\n<p><strong>Composer and musician Brian Eno reveals the concepts behind his latest album, <em>Everything That Happens Will Happen Today<\/em>, written in collaboration with David Byrne, and explains the thinking behind<em> Bloom<\/em>, the generative music software he and programmer Peter Chilvers created for Apple\u2019s<em> iPod Touch <\/em>and <em>iPhone<\/em>.<\/strong><\/p>\n<p>&nbsp;<\/p>\n<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 hundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"--awb-border-radius-top-left:0px;--awb-border-radius-top-right:0px;--awb-border-radius-bottom-right:0px;--awb-border-radius-bottom-left:0px;--awb-overflow:visible;--awb-flex-wrap:wrap;\" ><div class=\"fusion-builder-row fusion-row\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last fusion-column-no-min-height\" style=\"--awb-bg-size:cover;--awb-margin-bottom:0px;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\"><div id=\"attachment_3555\" style=\"width: 710px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232.jpg\"><img decoding=\"async\" aria-describedby=\"caption-attachment-3555\" class=\"wp-image-3555\" src=\"http:\/\/www.polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-1024x683.jpg\" alt=\"\" width=\"700\" height=\"467\" srcset=\"http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-200x133.jpg 200w, http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-300x200.jpg 300w, http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-400x267.jpg 400w, http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-600x400.jpg 600w, http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-768x512.jpg 768w, http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-800x533.jpg 800w, http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-1024x683.jpg 1024w, http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232-1200x800.jpg 1200w, http:\/\/polymathperspective.com\/wp-content\/uploads\/2011\/02\/MG_7232.jpg 3504w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/a><p id=\"caption-attachment-3555\" class=\"wp-caption-text\">Eno at work, or play&#8230;<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>\u201cI had this kind of illumination recently, realizing that you have these different areas of human activity which appear to overlap, which are basically sex, drugs, art and religion,\u201d laughs Brian Eno, demonstrating his thoughts by drawing four oval shapes in a line across a sheet of paper, each oval overlapping the previous shape slightly. He has just got off the phone having been interviewed by a magazine journalist, apparently obsessed with the technicalities of his work, and, as a result, is keen to talk about concepts and ideas rather than recording specifics. That was so boring,\u201d he shouts to everyone assembled in his beautiful, minimally-arranged West London studio and, half joking, says to us, \u201cgo on then, bore me!\u201d For someone held in such high esteem as a visionary record producer, sound experimentalist and leading ambient composer, Brian does remarkably few music technology interviews, although his frustration with the painstaking approach of his previous interviewer is perhaps an indication as to why this is the case!<br \/>\nThe reasons for our interview are twofold. The first is to discuss the release of<em> Bloom<\/em>, a simple-to-use music program specifically designed for downloading into an Apple <em>iPod Touch <\/em>or <em>iPhone<\/em> and created by Brian together with software developer and fellow ambient music composer Peter Chilvers. \u201cOne of the things I am very concerned about is that people realize that this is a joint project,\u201d insists Brian, calling Peter over to take part in the interview, \u201cbecause I see it mentioned as Brian Eno\u2019s<em> Bloom<\/em>, but it\u2019s actually Pete\u2019s work as well.\u201d<br \/>\nThe second reason we have an appointment with Brian, less than an hour before he is due to start the first of several studio sessions working with U2, is to find out more about his gospel-influenced album <em>Everything That Happens Will Happen Today<\/em>, written and recorded alongside Talking Heads front-man David Byrne, and released in the summer of 2008 as a download, and more recently in hardware form.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>The Gospel According to Eno<\/strong><\/p>\n<p>Above the four overlapping ellipses, Brian sketches a sort of umbrella line and writes \u2018Surrender\u2019 by it, as part of his explanation as to why two confirmed atheists decided to make an album inspired by the Christian gospel music.<br \/>\n\u201cI had become more and more interested in trying to make a constellation of music that I\u2019d previously only listened to.\u201d He explains. \u201cI had been listening to gospel music for years, which is interesting because I\u2019m an atheist, but there is something I love about the inclusiveness of gospel \u2013 the way it\u2019s designed to include people rather than exclude them. It uses very simple chords, generally. It\u2019s community music. I love joining in with it and I found that I more and more wanted to hear songs like that.<br \/>\n\u201cBut I also wanted to hear them free of the religious content that gospel songs have; not because I\u2019m as dismissive of that as Richard Dawkins might be, but because I found it too narrow. It wasn\u2019t me: it isn\u2019t the terms that I think in.<br \/>\n\u201cI think that sex, drugs, art and religion very much overlap with one another and sometimes one becomes another. So I thought, \u2018What do all those things have in common?\u2019 The umbrella that they all exist under is this word, \u2018surrender\u2019 because they are all forms of transcendence through surrender. They are ways of transcending your individuality and sense of yourself as a totally separate creature in the world. All of those things involve some kind of loosening of this boundary that is around this thing you call \u2018yourself\u2019.<br \/>\n\u201cIn Gospel music you do it by surrounding yourself in the inner community, so you are no longer you and become a part of \u2018us\u2019, and, of course, that\u2019s what happens in sex, if you enjoy it!<br \/>\n\u201cThis idea of surrender has become more and more what I\u2019ve been thinking about for the last few years, and I\u2019ve been wanting to make both visual art, which I do a lot of, and music, which says to an audient, \u2018This is where you can surrender!\u2019 I consider surrender an active verb, in the sense that you have this spectrum ranging from control to surrender, and the model of post-enlightenment man is that we\u2019ve become better and better at control. If you think of our distant genetic past, most of our time was spent around the surrender end of the spectrum because there wasn\u2019t much we could control. We were at the mercy of weather, creatures, geology, geography and everything else. We had to learn to surrender in a situation because when you are powerless, your option is to go with the flow and learn how to navigate it. That\u2019s what I call active surrender.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Everything That Happened<\/strong><\/p>\n<p>Long before Brian and David decided to make an album, the raw ideas that eventually kick started the project were being developed by Brian in his studio, predominantly using<em> Logic Audio <\/em>and software processors rather than hardware. Although one corner of the studio is still occupied by a work bench and tools, Brian explains that a dislike of soldering leads is one of the reasons why he has mostly abandoned hardware, another reason being that rewiring a patch is simpler in the virtual world.<br \/>\n\u201cI\u2019m always working on music,\u201d he explains, \u201cstarting things and following them in a sort of experimental way without any idea of where they will end up. Sometimes they just start because I\u2019m interested in a new piece of software or a new tool and I\u2019m thinking, \u2018What can you do with that?\u2019 And if it turns into something I enjoy listening to I store it. \u201cI\u2019ve got something like 5000 pieces stored in my computer \u2013 pieces that I started but haven\u2019t necessarily concluded as anything other than sonic experiments. But sometimes those things take on more and more form and start to acquire an emotional world. Sometimes I release them, and that\u2019s actually what my albums come from: they come from experiments gradually becoming more than experiments!<br \/>\n\u201cFor the album, there was a certain group of pieces that seemed to me obviously destined to become songs because they had the structure and shape, as opposed to sonic landscapes \u2013 which would be the more ambient stuff that I do \u2013 or just rhythm experiments, which I do a lot of as well. A lot of my rhythmic work I take to people like U2, for example, and together we turn it into something. But these were pieces that I felt really needed proper songs and the craft of a songwriter.<br \/>\nHaving previously worked with David Byrne on Talking Heads albums such as <em>Remain In Light<\/em>, and as a duo, creating the album <em>My Life In The Bush of Ghosts<\/em>, the pair were in regular contact, and began discussing a seemingly shared musical vision. \u201cDavid is also very moved by gospel music and an atheist. This seems paradoxical because people tend to judge music by the content of its lyrics, which I never have done; I\u2019ve never really been particularly interested in the specific content of lyrics, more in the emotional world that they trigger in you.<br \/>\n\u201cQuite early on we had this idea of what sort of world of music we were entering into. In fact, the first song we worked on was \u2018One Fine Day\u2019, and that\u2019s very clearly an inspirational \u2018sing with us,\u2019 type song. It\u2019s not like a Talking Heads or Brian Eno song; it\u2019s something that neither of us has done before. \u2018Home\u2019 is another example of us trying to make something that you feel that you have to sing along with it. So it wasn\u2019t about being technically clever at songwriting, it\u2019s about making something that anybody could sing.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Collaboration By Proxy<\/strong><\/p>\n<p>One of the more unusual aspects of the Eno\/Byrne collaboration is that most of it was done by posting ideas back and forth, rather than spending time in the studio together. Initially, Brian sent David his selected batch of ideas simply recorded in stereo on a CD. This, incidentally, is the method he\u2019s also recently used to share working ideas with both David Bowie and Robert Wyatt.<br \/>\nRemarkably, many of these raw ideas, developed by Brian on his own using <em>Logic Audio<\/em>, remained almost untouched through to the final mix, forming the entire base of a song. \u201cDavid wrote all the songs over demo mixes, basically. In some cases,\u201d like \u2018Home\u2019 and \u2018One Fine Day\u2019 the whole backing track is what I sent: the music remained exactly as I sent it. He put my stereo files into <em>Logic <\/em>and then did his vocals over the top. He sometimes edited the structure, by cutting and pasting, if he felt that it needed a bit more somewhere. He did that on a couple of occasions and added things in a few places, such as guitar and piano. Mostly the piano was mine though, and generally you can say that most of the music is mine and most of the lyrics are his.<br \/>\n\u201cOccasionally, he would come up with a song and after I\u2019d listened to it, I\u2019d think, \u2018He could do with another chorus,\u2019 so I\u2019d just edit it and chop together another version. So, I sometimes changed the\u00a0structure when I\u00a0heard what he had\u00a0done.\u201d<br \/>\nAs the album\u2019s credit notes indicate, a number of tracks include contributions from various other musicians, some of them recorded in the US by David, others in the UK by Brian. \u201cWhen I was making the original music there were always musicians dropping in here, so I\u2019d often ask if they could stick on a bit of guitar or whatever. Because of that there were already some casual additional players on the things I sent to David. Then, quite late in the project, he decided that it would be nice to have this percussion player he\u2019d been working with on some things, and there were a couple of things he wanted brass on having worked with these brass players. In the mean time, as the project started to become more real, I thought we\u2019d need a bit of guitar action, so I asked my friend, Leo Abrahams to play on some tracks.\u201d<br \/>\nAsked if he processed the performances of his live musicians, Brian simply replies, \u201cYou bet I did, I never stop processing!\u201d<br \/>\nEventually, the pair arrived at a point where they were ready to mix, however, the original base recordings still did not exist in multitrack form. \u201cIn the end, I had to go back to those old<em> Logic <\/em>files from which these pieces had been made, which was very difficult because sometimes they were archived in very ancient computers. In fact, Peter Chilvers went through and found all the original pieces, which is why he\u2019s credited as digital archeologist. A lot of it was MIDI so he had to print it all, and it was only at that point that we built the multitracks. Then we had to add all of David\u2019s voices and go through everything, sticking them together properly and comping it all. It was a funny reversal of what normally happens.\u201d<br \/>\nTo mix the album, the pair called on the services of Patrick Dillett, working at Kampo Studios in New York. Dillett had recently worked with David on a number of projects, so he seemed a good choice. Brian: \u201cI think he\u2019s a great mixer and very conscientious about trying to make sure that he listens carefully to what it was you liked about a piece. He doesn\u2019t really stamp a lot of personality onto the mixes in the sense that you don\u2019t here him very much, but he hears you a lot!\u201d<br \/>\n\u201cIf the demo is what you got excited about and is the core of the thing then you should pay attention to it. I do quite a lot of producing and I\u2019m always going back to find the earliest versions of things and saying \u2018Let\u2019s not forget what it was that excited us about it in the fist place.\u2019 It\u2019s very easily done if a project goes on for a long time and everybody becomes fatigued. That gap, that once seemed so fantastically charged with absence, gradually gets filled up! People are far more aware of that possibility after they\u2019ve done a few records and had that experience.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Full Bloom<\/strong><\/p>\n<p>When it comes to new technology, one of the things guaranteed to really excite Brian is the process of finding out if it is capable of doing something unexpected, and it is this curiosity which eventually led to the creation of<em> Bloom<\/em>, the generative music application for <em>iPhone<\/em> and<em> iPod Touch<\/em>. \u201cI\u2019m sort of on a mission,\u201d he states. \u201cWhen new media appears, like the<em> iPod<\/em>, it is for historical reasons. For example, people wanted to carry all their records around and that\u2019s how this technology started. We used to carry a walkman and cassettes so this was invented as a more elegant solution, but, of course, what is always interesting about new technologies is that as soon as they exist, you find that they can do something that nobody ever thought of before. The historical reason for things existing is never the most interesting thing they can do. The recording studio, for example, was invented as a way of giving people better options for balancing the different ingredients of a piece of music after recording, but it suddenly gave rise to a completely new way of making music, which is to record layer by layer and be able to go back to earlier layers and mutate them. The Internet is another very good example of this because it was invented for a very specific military function.<br \/>\n\u201cI spend a lot of my time just looking at what software and new media are capable of doing that nobody thought it could. It always turns out that they have some other potential to let us do something that we couldn\u2019t do before, and perhaps we didn\u2019t even think we wanted to. We never really realize what our inventions are good for unless we start playing with them and trying different things with them.\u201d<br \/>\nThe origins of <em>Bloom<\/em> can be traced back to when Brian created the music for Electronic Arts\u2019 <em>Spore<\/em> video game, which was something Peter Chilvers was involved with as a programmer and composer. \u201cWhen I was asked to work on <em>Spore<\/em>,\u201d Brian recalls, \u201cI think they wanted me to make them a few prerecorded loops, but the interesting thing to me was that <em>Spore<\/em> was a generative game in the sense that it built itself as it went along, and I thought that maybe I should try to reflect that in the music. I wanted to have music that didn\u2019t repeat itself identically and my interest in it was because I\u2019d been going on about generative music for years and it seemed like it might be a place where it could find an outlet. I\u2019d already talked to Peter about various things, so I thought I\u2019d get him to help me with this problem, and it turned out to be a very good collaboration because he\u2019d worked with generative music and knew it very well. But it became more than a relationship of artist and technician, and much more about two people with quite a lot of overlap in what they were doing. It was so nice to listen to it and say, \u2018I think it would be better if we did this,\u2019 and have Peter say \u2018I can do that, but I can also do this!\u2019 That was very much a part of it: Peter not only understanding the artistic project, but also knowing how the software works and being able to suggest other options.<br \/>\n\u201cThe soundsthat \u00a0came out of the <em>Spore<\/em> project where we worked together proved that we could make artistically successful generative music you\u2019d actually want to listen to. It\u2019s quite easy to make generative music that\u2019s functional but you don\u2019t want to listen to it!\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Looking Inside<\/strong><\/p>\n<p><em>Bloom\u2019s<\/em> programmer, Peter Chilvers, explains that the program is actually fairly simple and has very few variables, but the way that it is programmed makes it audibly complex and random enough for it to appear rather more controllable than it is in reality. The notes are all derived from just a couple of source sounds created by Brian. According to Peter, one of these was created by some extreme processing of a guitar chord, hugely slowed down and affected, the other, generated using <em>Logic\u2019s ES1 <\/em>synthesizer, treated with reverb and other effects. The rest of the notes played by<em> Bloom <\/em>are simply variations of the above, slowed to create the notes in the scales.<br \/>\n\u201cIf you leave it alone for a while it will start playing around with whatever you have done,\u201d explains Peter, \u201cpossibly playing the notes in a different key, maybe slightly faster or slower, and possibly backwards. It\u2019s all data, almost like MIDI, so it\u2019s very simple. The memory just stores the position of each screen tap and the time you tapped it.\u201d<br \/>\n\u201cI think the screen is split into about 24 intervals from top to bottom. Left to right actually does nothing at the moment, and the screen is not touch sensitive. The really odd thing is that some people have been trying to work out what left to right does and have attached all kinds of meaning to it. Someone wrote me a detailed thing saying that on the left the delay is shorter and someone else had attributed a very elaborate set of tonal controls.\u201d<br \/>\n\u201cIt is possible to do stuff with sliding fingers but I think there is something very satisfying with how it just ripples. For this sound it feels like it should be just a quick impact and that\u2019s all. I didn\u2019t feel sustaining would quite work with it.<br \/>\n\u201cI\u2019d love Apple to add touch sensitivity because there is a lot that can be done with it but I\u2019ve no idea what they have planned and they\u2019re notoriously cagey about the future. There are all kinds of thing rumored which are of great interest to me.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><strong>All In The Delay<\/strong><\/p>\n<p>Anyone who has had the chance to experiment with<em> Bloom <\/em>will have gained a sense of how it subtly alters a played sequence over the course of time. This strange effect is a result of the way Peter\u2019s delay algorithm has been programmed. \u201cIt\u2019s a very unusual algorithm,\u201d continues Peter. \u201cIt sounds like it\u2019s an ordinary delay but its not: the delay is constantly varying, so if I play a note now I might get a delay of four seconds but if I play a note ten seconds later I might get a delay of five seconds. However, the delay associated with each note remains the same, so if I play a note now and the delay is 4.9 seconds it will repeat with a delay of 4.9 seconds. The delay time changes very slowly so if you play a set of notes close together they will probably stay together, but you can get some very peculiar effects as everything drifts out over time. It\u2019s a bit like bell ringing.<br \/>\n\u201cIt\u2019s getting an update about 60 times a second but it\u2019s not very accurate and there are probably better and more reliable ways to do it, but we found from the early demos that the mistakes were quite interesting and made it sound a little more human. We have had people ask for a metronome but it\u2019s the looseness that is nice about it.<br \/>\n\u201cOne of Brian\u2019s ideas was to allow the delay to go up to enormous lengths. Initially I had it going to 10 seconds but he wanted two minutes. It does let you be very sparse and do some very long textures. You can also set it to two minutes, plays some notes, then change it to one minute and the two minute delay will carry on going, even though the new notes have the one minute delay.<br \/>\n\u201cThe only other parameter is Mood which is another of Brian\u2019s contributions. There are nine settings, which are actually different modes. None of them are very standard keys so they all sound slightly odd and unnerving. Brian has a very good grasp of modes and how to make something sound slightly unsettling by taking it out of ordinary keys. I hadn\u2019t noticed, until I started working with Brian, that this it is quite a trait of his. If you change mode while it\u2019s playing, it keeps all the positions that you\u2019ve played on the screen, but some of the notes might be flattened or sharpened.\u201d<br \/>\nPeter reveals that future versions of<em> Bloom <\/em>are under consideration, but nothing is definite at the moment. There is, however, another generative project being worked on, although is something separate from <em>Bloom<\/em>. \u201c<em>Bloom <\/em>has such a nice simple character \u2013 anyone can play it \u2013 and our prime concern is that any feature we add should not make it more complicated,\u201d Peter insists. \u201cIt\u2019s got to be all in the background in some way. If Apple improved the interface in some way, then I\u2019m sure we would work on ways to exploit it. The lovely thing with<em> iPhone <\/em>development is that it\u2019s so fluid. The second you release and update it\u2019s there for people to download. It\u2019s also a nice safety net as a developer, because if you make a mistake you can correct it. <em>iPhone<\/em> development has enabled individuals and tiny groups to do something.<em> Bloom <\/em>was only commercially viable because it is so easy for us to produce, distribute and for people to buy \u2013 it\u2019s the perfect combination. So even though it\u2019s selling cheaply, it\u2019s selling very nicely and made it to number 2 in the Japanese <em>iPhone<\/em> charts, which we are rather chuffed with. When you think of what it\u2019s competing with, it\u2019s great that a creative application can do that.\u201d<br \/>\nSurprisingly, Peter doesn\u2019t know how much memory there is to play with, but there certainly seems like there is scope for expanding the program\u2019s capabilities. \u201cIt sounds strange but I\u2019ve not hit the limit but I\u2019ve not really tested it. At first I was very unsure about how far it would be able to go so I was more conservative than I needed to be. We could probably extend it.\u201d<\/p>\n<p>&nbsp;<\/p>\n<p><strong>The Art And The Science<\/strong><\/p>\n<p>From Brian\u2019s point of view, <em>Bloom<\/em> is exciting because it breaks down so many barriers. \u201cIt sits on a kind of cusp between science, a demonstration of some kind, a piece of music, composition and artifact,\u201d he explains. \u201cIf you think about the history of recorded music, prior to recorded music, all music was ephemeral \u2013 it happened, then it was gone, and it was therefore totally connected to a time and a place. When recording came along, suddenly you could trap a piece of time and relocate it, so you freed music from time and space, but, of course, that made it entirely repetitive. I think that in 100 years time we might start to realize that the CD player is the 20th century version of the music box in that it just does the same thing over and over, so what was interesting to me about generative music was making something that has a musical identity but doesn\u2019t repeat identically. So what we\u2019ve got here is not so much a tool for making music, but a piece music written by us two, which happens to appear differently each time you play it. It has an identity because it\u2019s always going to sound pretty much like this \u2013 the constraint of the piece is that it\u2019s always got these colours.\u201d<br \/>\nOn the face of it,<em> Bloom <\/em>and <em>Everything That Happens Will Happen Today<\/em>, appear to be two totally different projects, but when looked at side by side, the fascinating thing is that Brian has used the same experimental approach for the realization of both. \u201cThe music\u2019s comes from following that process of experimenting and then getting a combination of two excitements. It doesn\u2019t satisfy me to just make something I\u2019ve never heard before; it\u2019s also about creating an interesting feeling that I haven\u2019t experienced before. This gives me a new feeling, I like it!\u201d <em>TF<\/em><\/p>\n<p>&nbsp;<div class=\"fusion-clearfix\"><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u201cI spend a lot of my time just looking at what software and new media are capable of doing that nobody though it could. It always turns out that they have some other potential to let us do something that we couldn\u2019t do before, and perhaps we didn\u2019t even think we wanted to. We never really realize what our inventions are good for unless we start playing with them and trying different things with them.\u201d<\/p>\n","protected":false},"author":1,"featured_media":3555,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[13,8,10,18,9,12,17,49,16,15,14],"_links":{"self":[{"href":"http:\/\/polymathperspective.com\/index.php?rest_route=\/wp\/v2\/posts\/9"}],"collection":[{"href":"http:\/\/polymathperspective.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/polymathperspective.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/polymathperspective.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/polymathperspective.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=9"}],"version-history":[{"count":30,"href":"http:\/\/polymathperspective.com\/index.php?rest_route=\/wp\/v2\/posts\/9\/revisions"}],"predecessor-version":[{"id":3770,"href":"http:\/\/polymathperspective.com\/index.php?rest_route=\/wp\/v2\/posts\/9\/revisions\/3770"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/polymathperspective.com\/index.php?rest_route=\/wp\/v2\/media\/3555"}],"wp:attachment":[{"href":"http:\/\/polymathperspective.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=9"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/polymathperspective.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=9"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/polymathperspective.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=9"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}